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Monday
Nov022009

Left 4 Dead 2 Hands-On: Good Ol' Fashioned Zombies 

The zombie apocalypse is an idea that's been done over time after time in the media world. Movies, books, TV, games -- the idea of a couple of average Joes like yourself fighting their way through a world filled with the undead is a great concept. It works.

In Left 4 Dead 2, the sequel to last year's Left 4 Dead, the zombie apocalypse idea has never before been so sweet.

I managed to snag some time to play through the Left 4 Dead 2 Beta Demo on PC, so that's where my impressions are coming from. If the demo is anything to go off of for what the full game will be like, consider me sold.

The demo allows you to play on two different maps. The maps are the first two maps of 'The Parish' campaign. Basically, Left 4 Dead 2, like the first Left 4 Dead, is played through in different "campaigns", each consisting of four or five maps. At the end of each campaign, there's a finale. In the finale, you usually escape in some sort of vehicle and move onto the next campaign area.

The Parish is set in post-apocalyptic New Orleans. The level design of the two maps in the demo was spectacular. The buildings, the lights, the music -- everything looked and felt like good ol' New Orleans (minus the zombies, of course). 

The graphics helped this realism, no doubt. Left 4 Dead 2's received a major overhaul on the original Left 4 Dead in terms of graphics. Most notable, the zombies trying to kill you should now literally fall apart. In the first game, an arm or a leg might fly off, but in Left 4 Dead 2, you can shoot holes through zombies (exposing their spines), tear gashes into their chests and backs, smash their skulls into little fragments -- the zombies shred apart just as you would expect them to in real life. This level of destruction really adds a new additive factor to the game -- you'll find yourself trying to shoot holes in everything that moves. Pipe bombs this time around will also cause a rain shower of zombie bits and pieces, rather than just a burst of red blood like the first game.

The game also throws in 3 new "special infected" zombies. The Spitter, the Jockey, and the Charger are tossed into the game's mix, accompanied by the previous Hunter, Tank, Boomer, Witch, and Smoker. All of the old special infected have received a skin upgrade as well, and the Witch can now be found in the form of the "Wandering Witch", who walks around rather than sitting still. The combination of all the special infected in Left 4 Dead 2 calls for some more planning on the Survivors' part. 

Apart from the zombies, the game's overall graphics in terms of level and character design is fantastic. Each character and texture is finely detailed: even the guns are impressively designed. This is, by far, the most visually impressive zombie game to date. 

The actual gameplay for Left 4 Dead 2 sticks to the original game's, but with a few minor changes. You'll still be working your way through maps -- be it towns or swamps -- trying desperately to find the safehouse. However, with the introduction of the AI Director 2.0, the maps now change on a random basis. One way that you may have gone previously may now be blocked, forcing you to find a work-around. The AI Director 2.0 also has the ability to change the weather. Although not in the demo, videos around the net have shown in the campaign "Hard Rain", that the AI Director 2.0 can make it rain harder or softer -- depending on how well you're doing.

This addition of other map variables really ranks up the replay value in the game as a whole, and even in the demo. I found myself playing the two maps several times just to see what changed and what didn't. 

In addition to the previous weapons from the first Left 4 Dead, Left 4 Dead 2 adds a plethora of new firepower. AK47s, grenade launchers, SPAS shotguns and more are available, and are littered around New Orleans just waiting for you to pick them up. As well as guns, Valve has also thrown in some melee weapons, such as the machete and the electric guitar, giving you an opportunity to bash some skulls in up close and personal. Melee weapons are addictive to use and especially effective in large crowds of zombies. 

Apart from weapons, the game also adds several new items. There's an adrenaline shot that increases your speed, allowing you to run straight through crowds of zombies. There's the defibrillator, which allows you to revive a fallen comrade. There's Boomer Bile, which when thrown at a common or special infected causes surrounding common infected to attack them instantly (for extra fun, throw it at your teammates!). And then, there's 3 weapons upgrades -- incendiary ammo, explosive ammo, and laser sights. These new additions once again throw in incredible variety, making each play through completely different. 

Left 4 Dead 2 is an accomplishment over Left 4 Dead in every single way. New maps, improved graphics and gameplay, new weapons, melee weapons, new special infected, new items, and new weapon upgrades make Left 4 Dead 2 the definitive version -- its what Left 4 Dead should have been.

Whether or not you think it's enough of an upgrade -- well, that's up to you. As for me, I'll be enjoying every last second.

Reader Comments (2)

Niceeeee.I'm Intrigued to try the demo out this tuesday as I've heard pro's and con's on the game.

November 2, 2009 | Unregistered CommenterHesta

You have to express more your opinion to attract more readers, because just a video or plain text without any personal approach is not that valuable. But it is just form my point of view

February 16, 2010 | Unregistered CommenterPaigraliolf

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