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<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Thu, 11 Mar 2010 06:20:51 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Previews</title><subtitle>Previews</subtitle><id>http://www.nomoregameblogs.com/previews/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.nomoregameblogs.com/previews/"/><link rel="self" type="application/atom+xml" href="http://www.nomoregameblogs.com/previews/atom.xml"/><updated>2010-01-19T18:59:37Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.9.2 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Halo: Reach Reveal Trailer Impressions</title><category term="2009"/><category term="Preview"/><category term="Video"/><category term="XBOX 360"/><category term="awards"/><category term="game"/><category term="halo"/><category term="reach"/><category term="trailer"/><category term="video"/><id>http://www.nomoregameblogs.com/previews/halo-reach-reveal-trailer-impressions.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/halo-reach-reveal-trailer-impressions.html"/><author><name>Dilan Fernando</name></author><published>2009-12-14T01:58:11Z</published><updated>2009-12-14T01:58:11Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://www.nomoregameblogs.com/storage/dilan-fernando/halo-reach.jpg?__SQUARESPACE_CACHEVERSION=1260756009259" alt="" /></span></span>It hasn&rsquo;t been so long since our last trip to the world of <em>Halo</em>. Only a few months ago <em><a href="http://www.nomoregameblogs.com/reviews/review-halo-3-odst-360.html">Halo 3: ODST</a></em> dropped into our living rooms to provide a memorable campaign experience. Now, at the Video Game Awards 2009, <em>Halo: Reach </em>premiered in full glory to serve as the finale to this year&rsquo;s VGA.]]></summary></entry><entry><title>Hands on: Bayonetta (360 – Import)</title><category term="PS3"/><category term="Preview"/><category term="XBOX 360"/><category term="bayonetta"/><category term="platinum games"/><id>http://www.nomoregameblogs.com/previews/hands-on-bayonetta-360-import.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/hands-on-bayonetta-360-import.html"/><author><name>Justin Potts</name></author><published>2009-12-11T03:42:45Z</published><updated>2009-12-11T03:42:45Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fthumbnails%2F3427533-5032633-thumbnail.jpg%3F__SQUARESPACE_CACHEVERSION%3D1260505896856',169,300);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-5032635-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1260505896858" alt="" /></a></span></span></p>
<p style="text-align: left;">Sega and Platinum Games&rsquo; hyper-violent, over-sexualized blockbuster is spreading its climax action across PlayStation Network and Xbox Live in demo format at this very minute.&nbsp; Many of you may have already had a taste of what&rsquo;s to come and have formulated opinions of your own about the title by this time.</p>
<p>Right now, I&rsquo;m staring down the game&rsquo;s final boss.&nbsp; Here are my impressions.</p>]]></summary></entry><entry><title>Hands on: Ace Attorney Investigations: Miles Edgeworth (DS - import)</title><category term="Nintendo DS"/><category term="Preview"/><category term="ace attorney"/><category term="miles edgeworth"/><category term="phoenix wright"/><id>http://www.nomoregameblogs.com/previews/hands-on-ace-attorney-investigations-miles-edgeworth-ds-impo.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/hands-on-ace-attorney-investigations-miles-edgeworth-ds-impo.html"/><author><name>Justin Potts</name></author><published>2009-12-10T05:05:49Z</published><updated>2009-12-10T05:05:49Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fjustin-potts%2Fmiles-edgeworth.jpg%3F__SQUARESPACE_CACHEVERSION%3D1260423080067',385,576);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-5023150-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1260423083038" alt="" /></a></span></span>Following three installments of the <em>Ace Attorney</em> series starring the franchise&rsquo;s pioneer and leading man, <em>Phoenix Wright</em>, Capcom decided to try and keep the series fresh by introducing a new main character into the courtroom for the fourth game, <em>Apollo Justice</em>, while leaving the game mechanics essentially unchanged.&nbsp; Fans of the series, while they didn&rsquo;t necessarily reject the title, were mostly let down since they felt like they were merely receiving &ldquo;more of the same,&rdquo; fronted by a character that they had no attachment to.</p>
<p>Capcom is trying to change all of those things this time around by putting players in the shoes of fan-favorite character, the cool and collected, unflappable prosecuting attorney, <em>Miles Edgeworth</em>. &nbsp;The series also moves both out of the courtroom, as well as the first-person perspective, this time allowing the player to control Miles from a third-person viewpoint and focusing the action on the crime scene instead of the courthouse.</p>
<p>Visually, the game seems like a clever revitalization of a franchise that, while certainly still enjoyable, has started to grow somewhat stale even for many dedicated fans.&nbsp; But is this latest really all that different in execution?&nbsp;</p>]]></summary></entry><entry><title>.hack//Link Hands-On (PSP)</title><category term=".hack"/><category term=".hack//link"/><category term="PSP"/><category term="PSP"/><category term="Preview"/><category term="anime"/><id>http://www.nomoregameblogs.com/previews/hacklink-hands-on-psp.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/hacklink-hands-on-psp.html"/><author><name>Jake Handy</name></author><published>2009-12-02T04:34:19Z</published><updated>2009-12-02T04:34:19Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fjake-handy%2Fmain.jpg%3F__SQUARESPACE_CACHEVERSION%3D1259729010959',465,399);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-4940015-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1259729013720" alt="" /></a></span></span>The popular <em>.hack</em> anime series has had a fair run in the gaming industry with <em>.hack//G.U.</em>, the trilogy of games on the Playstation 2. Just when it was thought to be done with gaming all together, .hack sprung back with the announcement of <em>.hack//Link</em> for the Playstation Portable.&nbsp;<br /><br />I recently snagged the Japanese demo for the game and spent some quality time with. How does it fair?]]></summary></entry><entry><title>LittleBigPlanet Impressions (PSP)</title><category term="PSP"/><category term="PSP"/><category term="Preview"/><category term="littlebigplanet"/><category term="platformer"/><category term="sackboy"/><id>http://www.nomoregameblogs.com/previews/littlebigplanet-impressions-psp.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/littlebigplanet-impressions-psp.html"/><author><name>Jake Handy</name></author><published>2009-11-25T01:51:05Z</published><updated>2009-11-25T01:51:05Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><em><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fjake-handy%2Flbp.jpg%3F__SQUARESPACE_CACHEVERSION%3D1259114343394',534,310);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-4874511-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1259114343395" alt="" /></a></span></span>LittleBigPlanet</em> on PS3 was a landmark in the creativity of videogames. No longer were you restrained to the levels within the game &ndash; now you could play levels upon levels created by the very gamers that play the game.&nbsp;</p>
<p>With such a massive scope, I thought that <em>LittleBigPlanet</em> on the PSP would be impossible to pull off. With the release of the demo on the PSN Store this past week, I realized just how wrong I was.</p>]]></summary></entry><entry><title>Hands-on: Valkyria Chronicles 2 Demo (PSP – Japanese)</title><category term="PSP"/><category term="Preview"/><category term="valkyria"/><id>http://www.nomoregameblogs.com/previews/hands-on-valkyria-chronicles-2-demo-psp-japanese.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/hands-on-valkyria-chronicles-2-demo-psp-japanese.html"/><author><name>Justin Potts</name></author><published>2009-11-22T08:10:07Z</published><updated>2009-11-22T08:10:07Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fjustin-potts%2FValkyria2soldier.jpg%3F__SQUARESPACE_CACHEVERSION%3D1258877706094',272,480);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-4842854-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1258877709754" alt="" /></a></span></span>In the midst of the PlayStation 3&rsquo;s dearth of &ldquo;Must have/Only on PS3&rdquo; titles, an unexpected gem of a tactical RPG appeared by the name of <em>Valkyria Chronicles</em>, and thanks to positive reviews, word of mouth, and Sega having just plain made a damn fine game, the title continued to sell units to the point where it warranted a sequel in the eyes of the publisher.&nbsp; The announcement made a lot of people happy, however the move to put the proper sequel on PSP, well, that stung a little bit for (some) fans and PS3 owners.</p>
<p>&lsquo;Tis the way of the world it seems, for many Japanese developers and publishers.&nbsp; With development costs soaring, the young gaming population in Japan rapidly shrinking, and portable hardware booming, the move is a logical one.&nbsp; We might as well accept that this is likely to be a trend to continue at least into the near future.&nbsp; If we can do that, then we can redirect our attention toward more important matters:</p>
<p>There&rsquo;s a <em>Valkyria Chronicles</em> sequel coming, and based on what&rsquo;s offered in the demo, that&rsquo;s certainly nothing to complain about.&nbsp;</p>]]></summary></entry><entry><title>Hands-on: Fragile Dreams: Farewell Ruins of the Moon (Wii - Import)</title><category term="Preview"/><category term="Wii"/><category term="fragile"/><category term="fragile dreams"/><id>http://www.nomoregameblogs.com/previews/hands-on-fragile-dreams-farewell-ruins-of-the-moon-wii-impor.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/hands-on-fragile-dreams-farewell-ruins-of-the-moon-wii-impor.html"/><author><name>Justin Potts</name></author><published>2009-11-19T23:20:45Z</published><updated>2009-11-19T23:20:45Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fthumbnails%2F3427533-4815335-thumbnail.jpg%3F__SQUARESPACE_CACHEVERSION%3D1258849249812',62,110);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-4815337-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1258849249815" alt="" /></a></span></span>Whether or not Wii owners are clamoring for more &ldquo;core&rdquo; titles or just &ldquo;core Nintendo" titles is a topic with a new argument, rant, or rebuttal constantly popping up on blogs and news sites managed by gamers and industry insiders alike.&nbsp; The final ruling?&nbsp; Undecided.&nbsp;</p>
<p>Sega&rsquo;s titles <em>The Conduit</em> and <em>Madworld</em>, as well as EA&rsquo;s recently released (and applauded) <em>Dead Space: Extraction</em>, have been the flag bearers supporting the argument that, &ldquo;Third party games don&rsquo;t sell on Wii,&rdquo; and that, &ldquo;Core gamers aren&rsquo;t putting their money where their mouth is.&rdquo;&nbsp; It&rsquo;s a sad story.&nbsp; I guess those games are pretty good.</p>
<p>However, what if none of these arguments is correct?&nbsp; Based on my (prematurely failing) memory, many of those nursed from young on the tits of Nintendo loved, played, and continue to enjoy plenty of &ldquo;core&rdquo; games, its just that the particular variety of &ldquo;core&rdquo; games is a bit different.&nbsp; For many, this gaming experience was part of a pre-<em>Halo</em>, <em>Gears</em>, or <em>GTA</em> era.&nbsp; It was even a pre-<em>Goldeneye</em> or <em>Mortal Kombat</em> era, which means that severed limbs, muscle men, and blood fountains played no role whatsoever in the player&rsquo;s experience.&nbsp; Games were a bit more, shall we say, Japanese?</p>
<p>If the above analysis describes you, deprived Wii owner, might I ask, &ldquo;Have you caught word of Bandai Namco&rsquo;s latest action-adventure title, <em>Fragile Dreams</em>?&rdquo;&nbsp; If you answered, &ldquo;no,&rdquo; now is the time to pay attention.&nbsp;</p>]]></summary></entry><entry><title>Left 4 Dead 2 Hands-On: Good Ol' Fashioned Zombies</title><category term="PC Gaming"/><category term="Preview"/><category term="XBOX 360"/><category term="demo"/><category term="impressions"/><category term="left 4 dead 2"/><category term="valve"/><category term="zombies"/><id>http://www.nomoregameblogs.com/previews/left-4-dead-2-hands-on-good-ol-fashioned-zombies.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/left-4-dead-2-hands-on-good-ol-fashioned-zombies.html"/><author><name>Jake Handy</name></author><published>2009-11-02T05:24:52Z</published><updated>2009-11-02T05:24:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fjake-handy%2Fzombies.jpg%3F__SQUARESPACE_CACHEVERSION%3D1257139950451',344,580);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-4627502-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1257140646936" alt="" /></a></span></span><span>The zombie apocalypse is an idea that's been done over time after time in the media world. Movies, books, TV, games -- the idea of a couple of average <span>Joes</span> like yourself fighting their way through a world filled with the undead is a great concept. It works.</span><br /><br />In <em>Left 4 Dead 2</em>, the sequel to last year's<em> Left 4 Dead</em>, the zombie apocalypse idea has never before been so sweet.]]></summary></entry><entry><title>Hands-on Impressions: Machinarium Demo</title><category term="MAC"/><category term="PC Gaming"/><category term="Preview"/><category term="amanita"/><category term="demo"/><category term="design"/><category term="independent"/><category term="mac"/><category term="machinarium"/><category term="pc"/><category term="preview"/><category term="puzzle"/><id>http://www.nomoregameblogs.com/previews/hands-on-impressions-machinarium-demo.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/hands-on-impressions-machinarium-demo.html"/><author><name>Dilan Fernando</name></author><published>2009-10-14T05:47:21Z</published><updated>2009-10-14T05:47:21Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img style="width: 250px;" src="http://www.nomoregameblogs.com/storage/dilan-fernando/machinarium3.jpg?__SQUARESPACE_CACHEVERSION=1255499332131" alt="" /></span></span>Developed by Amanita Design, <em><span><span>Machinarium</span></span></em> is a soon to be released, independently developed puzzle adventure. A point and click interactive title, <em><span><span>Machinarium</span></span></em><span> looks like an <span>indy</span> game that reverts to the tried and true of the old gaming days, while stirring a bit of new-age flair into the mix.</span></p>
<p><span>Today we&rsquo;<span>ll</span> be previewing the game and having a look at its recently released demo, which features three out of thirty maps that pleasantly tested patience, logic and guile.</span></p>]]></summary></entry><entry><title>Assassin's Creed II: Hands on Preview with the Developer</title><category term="Altair"/><category term="Altaïr Ibn la-Ahad"/><category term="Ezio"/><category term="Ezio Auditore da Firenze"/><category term="Gaëlec Simard"/><category term="PS3"/><category term="Preview"/><category term="XBOX 360"/><category term="ac2"/><category term="assassin's creed 2"/><category term="ubisoft"/><id>http://www.nomoregameblogs.com/previews/assassins-creed-ii-hands-on-preview-with-the-developer.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/previews/assassins-creed-ii-hands-on-preview-with-the-developer.html"/><author><name>Michael Brown</name></author><published>2009-10-14T01:01:42Z</published><updated>2009-10-14T01:01:42Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmichael-brown%2FAssassins-Creed-2.jpg%3F__SQUARESPACE_CACHEVERSION%3D1255482945646',403,500);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-4432908-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1255482948365" alt="" /></a></span></span><em>Assassin's Creed</em> was one of the first games ever to feature very distinct, fully climbable environments. If you ask anyone about the first game, you will hear one of two answers: "I liked it, but it was so repetitive" or "Yeah, you really could climb on anything!" Both of those comments are true, and represent both the good and bad aspects of the first game. Luckily, after being shown <em>Assassin's Creed II</em> by the developers at Ubisoft, I can say that the game certainly looks like it has fixed any issues from it's maiden voyage, or assassination, so to speak.</p>
<p><strong><em>Warning: Possible spoilers for the first game follow...</em></strong></p>]]></summary></entry></feed>