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<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Sat, 31 Jul 2010 06:26:41 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Opinions</title><subtitle>Opinions</subtitle><id>http://www.nomoregameblogs.com/main/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.nomoregameblogs.com/main/"/><link rel="self" type="application/atom+xml" href="http://www.nomoregameblogs.com/main/atom.xml"/><updated>2010-07-30T01:22:53Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.5 (http://www.squarespace.com/)">Squarespace</generator><entry><title>This Week in Demos: 29 July 2010</title><category term="Madden"/><category term="PS3"/><category term="PSN demos"/><category term="Regulars"/><category term="demos"/><category term="earthworm jim"/><category term="earthworm jim hd"/><category term="flower"/><category term="flower demo"/><category term="madden nfl 11"/><category term="nfl"/><category term="section 8"/><category term="theduogroup"/><id>http://www.nomoregameblogs.com/main/this-week-in-demos-29-july-2010.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/this-week-in-demos-29-july-2010.html"/><author><name>Mike van Gelder</name></author><published>2010-07-30T00:32:53Z</published><updated>2010-07-30T00:32:53Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><strong><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmichael-van-gelder%2FEarthworm%20Jim.png%3F__SQUARESPACE_CACHEVERSION%3D1280451034124',674,1506);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7920308-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1280451039459" alt="" /></a></span></span></strong></p>
<p>Some truly massive demos this week. Unfortunately, <em>Section 8</em> is still busy coming down, so you'll have to wait a little for a writeup of that one. In the meantime, enjoy <em>Earthworm Jim HD, Flower </em>and <em>Madden NFL 11</em>.</p>]]></summary></entry><entry><title>Indie Corner: Canabalt</title><category term="Indie"/><category term="Regulars"/><category term="bit.trip runner"/><category term="canabalt"/><category term="indie corner"/><id>http://www.nomoregameblogs.com/main/indie-corner-canabalt.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/indie-corner-canabalt.html"/><author><name>Kyle MacGregor</name></author><published>2010-07-29T03:59:45Z</published><updated>2010-07-29T03:59:45Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fthumbnails%2F3427533-7907457-thumbnail.jpg%3F__SQUARESPACE_CACHEVERSION%3D1280447888995',94,150);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7910385-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1280447888997" alt="" /></a></span></span></p>
<p>Hello, and welcome to my indie videogame series. This week&rsquo;s Indie Corner is about a videogame called <em>Canabalt</em>. <em>Canabalt</em> is a videogame on the internet and you can play it. It is also on them iPhones if you have one of those &hellip; which I don&rsquo;t because Verizon is confusing and does not make any sense. Anyways, you should read on to find out why it is good.</p>]]></summary></entry><entry><title>Comic Con 2010 Gaming Coverage</title><category term="Exhibition"/><category term="Features"/><category term="God of War"/><category term="Preview"/><category term="Video"/><category term="batman the brave and the bold"/><category term="comic con"/><category term="dead rising 2"/><category term="enslaved"/><category term="llittle big planet 2"/><category term="marvel vs capcom 3"/><category term="metroi other m"/><category term="ps3"/><category term="street fighter x tekken"/><category term="xbox360"/><id>http://www.nomoregameblogs.com/main/comic-con-2010-gaming-coverage.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/comic-con-2010-gaming-coverage.html"/><author><name>Matt Galvin</name></author><published>2010-07-24T23:34:11Z</published><updated>2010-07-24T23:34:11Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/0y8QHoEjRWM&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0y8QHoEjRWM&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="300"></embed></object></p>
<p><strong><span style="font-size: 80%;">This video is more of a montage of the convention, so you can get a feel for it.&nbsp; It does feature some quick shots of the games I got to play. I apologize, we did not capture a lot of footage because we were only there for a limited time.</span></strong></p>
<p>So while it wasn&rsquo;t completely videogame related, there were some cool new games to try and videogame announcements made at Comic Con 2010. No More Game Blogs was there to cover the event. I will have a full preview of <em>DC Universe</em> up soon &ndash; it&rsquo;s the only game I got to spend a lot of time with. I didn&rsquo;t get enough time with each of these games to do a full preview, so instead I will just comment a little on some of the games I got to see and play.</p>]]></summary></entry><entry><title>Demo Roundup</title><category term="PS3"/><category term="PSN demos"/><category term="Regulars"/><category term="blur"/><category term="deathspank"/><category term="demos"/><category term="dog days"/><category term="kane &amp; lynch 2"/><category term="kane &amp; lynch: dog days"/><category term="monkey island 2"/><category term="monkey island special edition"/><category term="psn demo"/><id>http://www.nomoregameblogs.com/main/demo-roundup.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/demo-roundup.html"/><author><name>Mike van Gelder</name></author><published>2010-07-22T14:08:31Z</published><updated>2010-07-22T14:08:31Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmichael-van-gelder%2FKane%2520Lynch%25202.jpg%3F__SQUARESPACE_CACHEVERSION%3D1279827131242',358,640);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7818850-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1279827131245" alt="" /></a></span></span>I don't know what's up with you poor US residents. PlayStation Plus subscribers get a much touted "timed-exclusive" demo for <em>Kane &amp; Lynch 2: Dog Days</em>. Meanwhile, here on this side of the world, the demo is available to everyone! Weird.</p>
<p>Anyway, here's the roundup of the last few weeks' demos, including <em>Kane &amp; Lynch 2: Dog Days, DeathSpank, Blur </em>and <em>Monkey Island 2: Special Edition</em>. Enjoy!</p>]]></summary></entry><entry><title>Indie Corner: Bit.Trip RUNNER</title><category term="Indie"/><category term="Regulars"/><category term="Retro"/><category term="Wii"/><category term="Wii"/><category term="bit trip runner"/><category term="bit.trip"/><category term="indie"/><category term="runner"/><category term="wii ware"/><category term="wii-ware"/><id>http://www.nomoregameblogs.com/main/indie-corner-bittrip-runner.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/indie-corner-bittrip-runner.html"/><author><name>Kyle MacGregor</name></author><published>2010-07-21T07:49:00Z</published><updated>2010-07-21T07:49:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fkyle-macgregor%2Fbit-trip_runner.jpg%3F__SQUARESPACE_CACHEVERSION%3D1279713886419',418,600);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7802924-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1279713944646" alt="" /></a></span></span></p>
<p><em>Bit.Trip RUNNER</em>&nbsp;is a 2D platformer created wherein the&nbsp;player takes control of Commander Video. Created by indie developer Gaijin Games, <em>RUNNER </em>is an autorun platformer, meaning the player does not control forward movement and progression is determined by the player&rsquo;s ability to avoid obstacles. Jumping over, sliding under, breaking through and shielding from numerous obstacles is what separates Commander Video from the finish lines of&nbsp;<em>RUNNER</em>&rsquo;s 36 levels.<em></em></p>]]></summary></entry><entry><title>Five-By-Five: On the 3D Video Game Revolution</title><category term="3D"/><category term="3DS"/><category term="3d gaming"/><category term="Five-by-Five"/><category term="Opinion"/><category term="Regulars"/><category term="Virtual Boy"/><id>http://www.nomoregameblogs.com/main/five-by-five-on-the-3d-video-game-revolution.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/five-by-five-on-the-3d-video-game-revolution.html"/><author><name>Kit Marlowe</name></author><published>2010-07-16T04:20:11Z</published><updated>2010-07-16T04:20:11Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fvirtual_boy_system.jpeg%3F__SQUARESPACE_CACHEVERSION%3D1279269585776',600,614);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7741003-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1279269585778" alt="" /></a></span></span>With the advent of the 3DS and of the PS3 adding 3D for several games, the technology that graced the silver screen in the form of <em>Avatar </em>(among others), has come to the world of video games ... again. Before we can consider these new technologies, we must remember the past.&nbsp;</p>
<p>Let me take you back to yester-year, when a chunky, strange, and confusing device arrived: the Virtual Boy. How novel, back then, 3D seemed and how fantastic that you, yes YOU the consumer, could hand Nintendo a wad of cash, and we would give you a huge pair of stationary red goggles and tell you that you had arrived in the future. What?&nbsp;</p>]]></summary></entry><entry><title>Indie Corner: Every Day the Same Dream</title><category term="Features"/><category term="Opinion"/><category term="PC Gaming"/><category term="Regulars"/><category term="every day the same dream"/><category term="independent"/><category term="indie"/><category term="indie corner"/><category term="indie games"/><category term="molleindustria"/><category term="paolo pedernici"/><id>http://www.nomoregameblogs.com/main/indie-corner-every-day-the-same-dream.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/indie-corner-every-day-the-same-dream.html"/><author><name>Kyle MacGregor</name></author><published>2010-07-14T06:29:37Z</published><updated>2010-07-14T06:29:37Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fkyle-macgregor%2Feveryday2.jpg%3F__SQUARESPACE_CACHEVERSION%3D1279089337444',350,600);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7714021-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1279089337445" alt="" /></a></span></span></p>
<p>Last week, I started off <a href="http://www.nomoregameblogs.com/main/indie-corner-edmund.html">Indie Corner</a> with last year&rsquo;s winner of the TIGSource Adult/Educational competition. <em>Edmund, </em>while disturbing, manages to raise important questions regarding the use of sex and violence in videogames.</p>
<p>This week I bring you something rather different. <em>Every Day the Same Dream</em> is the latest title from <a href="http://www.molleindustria.org/en/home">Molleindustria</a>, an Italian indie team, headed by Paolo Pedernici, which is interested in using videogames as a tool to incite socio-political discussion. <span><em><span style="color: black;">Every Day the Same Dream</span></em><span style="color: black;"> is about the monotony of the working person&rsquo;s life, and the story of one man&rsquo;s attempt to escape it.</span></span></p>]]></summary></entry><entry><title>Five-By-Five: Fear of the Unknown</title><category term="Features"/><category term="Opinion"/><category term="Regulars"/><category term="bugdom"/><category term="game glitches"/><category term="gaming voids"/><category term="missingno"/><category term="shadow of the colossus"/><id>http://www.nomoregameblogs.com/main/five-by-five-fear-of-the-unknown.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/five-by-five-fear-of-the-unknown.html"/><author><name>Kit Marlowe</name></author><published>2010-07-12T20:14:53Z</published><updated>2010-07-12T20:14:53Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fkit-marlowe%2Fmissingno.jpeg%3F__SQUARESPACE_CACHEVERSION%3D1278965767806',359,427);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7691930-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1278965774616" alt="" /></a></span></span></p>
<p>This week in Five-By-Five: The Fear of the Unknown.</p>
<p>When I was a little kid, there was a computer game called <em>Bugdom</em>. I can remember rushing through it with my brother for entertainment (my parent are both professors and for some reason this game was on every university computer). So, for vast stretches of time we would roll about as the pillbug main character until one day when we discovered the cheats. The one that would instantly beat the level or the game, the one that made the pools of lava and bug poison harmless, and others that dubious memory has lost. Regardless we still played the game to death, though one incident put a stake through the heart of the game for me.</p>]]></summary></entry><entry><title>Casual Core</title><category term="Casual Gaming"/><category term="Hardcore"/><category term="Hardcore gaming"/><category term="Opinion"/><category term="casual"/><id>http://www.nomoregameblogs.com/main/casual-core.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/casual-core.html"/><author><name>Mike van Gelder</name></author><published>2010-07-08T20:45:42Z</published><updated>2010-07-08T20:45:42Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmichael-van-gelder%2FVideo%20Games.jpeg%3F__SQUARESPACE_CACHEVERSION%3D1278622412222',450,322);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7646487-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1278622416226" alt="" /></a></span></span>A single demo this week of <em>Monkey Island 2 Special Edition</em>: not enough to write my usual demo rundown on. So, you get to read some rantings.</p>
<p>The point of playing video games is to have fun, surely? We play them for various reasons, but mainly, they form part of a recreational pasttime. In other words, to relax and enjoy ourselves, or to put it another way, to play <em>casually</em>.</p>]]></summary></entry><entry><title>Five-By-Five: Leander</title><category term="Five-by-Five"/><category term="Regulars"/><category term="brothers"/><category term="diabolical box"/><category term="professor layton"/><id>http://www.nomoregameblogs.com/main/five-by-five-leander.html</id><link rel="alternate" type="text/html" href="http://www.nomoregameblogs.com/main/five-by-five-leander.html"/><author><name>Kit Marlowe</name></author><published>2010-07-05T10:00:43Z</published><updated>2010-07-05T10:00:43Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="thumbnail-image-float-left ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fkit-marlowe%2Fmario-and-luigi-in-smb.jpeg%3F__SQUARESPACE_CACHEVERSION%3D1278191162050',489,759);"><img src="http://www.nomoregameblogs.com/storage/thumbnails/3427533-7583955-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1278191163639" alt="" /></a></span></span>My bother and I are radically different people; joined by blood, a similar sense of humor, and musical tastes. Video games have not always been part of that equation. You may or may not recall that this is not the first time my brother, let alone my family, has features in my writing. I&rsquo;ve expounded on <a href="http://www.nomoregameblogs.com/main/five-by-five-no-4-fraternal-videogaming.html">the antics of my brother</a> and <a href="http://www.nomoregameblogs.com/main/five-by-five-no-5-daddys-little-gamer.html">the <em>Demon&rsquo;s Souls</em> adventure with my father</a>.&nbsp; This time is different.]]></summary></entry></feed>